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its character creation provides the first major departure from other MMOs

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  • its character creation provides the first major departure from other MMOs
    Posted on August 20, 2014

    Aside from the setup, Wildstar is disappointingly plot-light. It presents some intriguing mysteries about the origins and history of this strange planet, but it expects you to care simply because it's a mystery at gamereasy.com . No likable characters or interesting plot developments popped up to keep me hooked beyond that initial curiosity.

    If Wildstar's plot is forgettable, its character creation provides the first major departure from other MMOs. In addition to choosing a side in the conflict, a race and a class, I picked a "path." Paths are the result of Carbine Studios' theory that different players come to massively multiplayer games for totally different reasons. Paths provide additional goals focused specifically around your type of play.

    The result is that even battles against unnamed quest mobs are engaging. You're constantly dancing out of the way of enemy attacks while positioning yourself to counterattack. WoW just feels so slow by comparison.

    The game has seen a lot of improvement in terms of optimization, as well. I think that was the biggest problem when the wildstar gold first launched. Not only is there never a queue time anymore, but framerate issues and memory leaks have been resolved. I've had no issues for the past month or so. The UI can still use some tweaking, as I'm still not entirely happy with the nameplates, but then again, that's why the game supports mods.